We believe games should live outside of the box they come in, supported by epic stories that are just as much fun to read as they are to play.
Artwork To Brag About
Because we are fond of our stories, and the characters within them, we are methodical and deliberate about our artwork. Every pixel has a purpose.
We want people playing games, not pouring over rules. If we can’t explain how to play a game in 60 seconds, we go back to the drawing board.
Designed For Everyone
Our games will always be safe for children and adults alike. Whether in content, depth of play, even skill level, our games are fit for everyone.
Our games make room for expansions in the original box, reference the original instructions, and can always be played independently.
Infused With Awesome
Our games go through rigorous testing. Nothing leaves the playroom without passing the Awesome Quotient®, our unique brand of play-testing.
The Awesome Quotient®
As mentioned before, each one of our games go through a rigorous set of play-testing methods called the Awesome Quotient®. In our humble opinion, by staying true to these 5 hallmarks, games can not only be insanely fun, but more importantly accessible for virtually every age. From good old-fashion storytelling to crafting simple instructions our goal is to get you playing within minutes of breaking the seal on one of our boxes. And if the unimaginable occurs and our one of our games fails to live up to your expectations, you are always welcome to return it for something different.
Here’s the secret sauce!
When I first heard about Chapter Three, I thought the products were silly, the people were crazy, and the people in charge were delinquents. Having worked with the company for a while now, I realize I was wrong about the products.Jericho Cline, Marketing Director
We Are Designers. We Are Innovators. We Are Chapter Three.
We take pride in our creativity and nutty sense of humor. We also happen to believe in the simplistic power of games, and how they bring people together. In a world with countless distractions fighting for our attention, we think it’s time to reclaim Game Night!
Bryun LemonCreative Director
Daddy x8, Faery Tale Weaver, Grammar Fanatic, Bacon Crisper, Game Enthusiast, Die-Hard Friend, Purveyor of Silliness
Jericho ClineMarketing Director
In no particular order: Communications Manager, Father, Husband, Information Vigilante, Hair Club for Men Spokesperson.
Thomas ScottLogistics Director
Professional Smiler, Habitual Organizer, Happy Husband, Proud Father, Purveyor of Adventure, President at Mission Shoe.
Troy ParsonArt Director
Sculptor of Clay/Wax/Sculpey, Action Figure Collector and Customizer, Beard-grower, Developing Z-brusher, Professional Model…er